We have a saying in Japan - チリも積もればば山となる -
chiri mo tsumoreba yama to naru - it means basically
Even specs of dust can pile up to become a mountain. And this is definately a philosophy to keep in mind when writing a large scale game. Every day lately has seen steady progress here on the programming side. Today was no different, except that I am still trying to decide how best to handle the skills system, but I think I have a good idea of how to do it effeciently now.
Drasil's UI is continuing to get a face-lift, so I think you will find it feeling leaps and bounds different and more polished than ever before come the next release.
I also spent a few hours today tackling a mini side project that is directly related to drasil and will affect everyone; I've re-written the Auto Updater platform completely so that it can run off of a standard webserver. This will mean much much faster download speeds when updating the game, and also mean that when people download updates, it will not affect the gameworld's server's bandwidth or performance in the slightest (unlike before). Here's a screenshot cuz I know how much everyone loves pictures: