Tuesday, September 2, 2008

screen shot FTW

Just thought I'd share a more recent screenshot to show how the UI is comming together. Nothing is written in stone just yet, but basically the bar along the bottom above the quickbar will be the new experience bar, there are 3 new bars along the top that show food, drink, and sleep i believe (but we're not 100% on how these will be handled). There is a chance that the health and mana and stamina may be switched to be displayed in the bar along the top. Anyways, its comming together smoothly.


Stats and skills is starting to become more finished (but still a ways off). I will soon be releasing a 'battle simulator' app to the content development team so they can get a feel for how stats will affect the NPCs they design during combat.

of updaters and updates

We have a saying in Japan - チリも積もればば山となる - chiri mo tsumoreba yama to naru - it means basically Even specs of dust can pile up to become a mountain. And this is definately a philosophy to keep in mind when writing a large scale game. Every day lately has seen steady progress here on the programming side. Today was no different, except that I am still trying to decide how best to handle the skills system, but I think I have a good idea of how to do it effeciently now.

Drasil's UI is continuing to get a face-lift, so I think you will find it feeling leaps and bounds different and more polished than ever before come the next release.

I also spent a few hours today tackling a mini side project that is directly related to drasil and will affect everyone; I've re-written the Auto Updater platform completely so that it can run off of a standard webserver. This will mean much much faster download speeds when updating the game, and also mean that when people download updates, it will not affect the gameworld's server's bandwidth or performance in the slightest (unlike before). Here's a screenshot cuz I know how much everyone loves pictures: