Well, I'm going to start tackling the bigger coding tasks of the game between today and tomorrow. Until this point it's been relatively easy small features (except for maybe the lag-proofing mechanics), but I will say the interface feels much more polished than it ever has before. I especially like being able to move using the mouse instead of the arrow keys or WASD (they are still available though if you prefer them.
Stand by for updates (might be soon or might be a day or two depending on how implementation goes). Today's tasks are:
- Add attributes to weapons: Speed, Damage, Damage type
- Add attributes to objects: Weight, Durability
- Add attribute to Character Stats: Burden
- Make all Melee / Missle attacks be affected by the weapon being equipt by the user. Including attack speed and base damage.
It's a pain the way objects on the map are stored pretty much exclusively on the server (the client has to query the server if you so much as click on what you think is an object on the map because the client only see's it as a graphics ID and not an object ID)!
So, I might be re-writing some of the client-server framework a bit too, in order to keep information synced up between client and server more.
No comments:
Post a Comment