BEFORE and AFTER:
I have come to agree with these statements but rather than give up I edited the graphics a bit, turned down the saturation on the Troll and added more definition so you can actually tell what part is the head, etc. Perhaps someday we can replace these graphics entirely, and Sandopan (the project manager) is on the lookout for a new graphics artist. As for finding an artist, I think it's one of those If you build it, they will come scenarios - if we show off a great game with mediocre graphics and say we need an enthusiastic graphics artist, we may be able to bring some talented people into the team; PS - if you're an enthusiastic graphics artist who wants to be a part of a community project like Drasil, make a post on our forum here.
On the coding side of things, I worked on the code pretty solidly yesterday for about 3 hours; Mostly under-the-hood stuff that users wont directly notice but also some important feature updates to make the stats system work better, some tweaks to the chance-to-hit and battle calculations to make them more easily balanced, and some tweaks to a couple of the AI routines including the Guard AI and the Run towards Users and Attack Them AI routine in particular.
Also added this skeleton dude, which hopefully looks better than the other monsters, I think it looks pretty cool in-game actually. But it begs for our main sprite-sheet to look less chibi-ish.Also, I really need a UI Window made for the skills list before I can finalize the skills system (about 80% done already), Sando if you're reading this please hook me up, but anyone else who likes doing interface graphics and can work with an existing theme please drop a comment here!
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