
Left: Battle-Simulator dev-app.
Lots of work done today on the damage system and defense system. It still needs some tweaking but it's fairly intricate. Basically a player's attack skill (the skill related to the weapon they have equipt) is compared to to the weapon's usability rating - basically what skill level the weapon bearer needs to obtain a 'max damage' hit with that weapon - and also compared to the target's defense skill to come up with a min-max range of how much damage could be done, also before this is calculated there is a comparison only of the attacker's attack skill and defense skill of the target to determine the probability to hit the target.
I've developed the battle simulator app (seen in the screenshot) to basically play with the algorithm a bit and iron out any bugs + tweak it. Special thanks to my long time friend Parker for his input and help in hammering this whole system out. There will be more detail added to the system (such as the ability to aim for a part of the body to make a more critical hit) as this progresses.
In other news, I'm hoping to have some up-time with the server soon to try out an early alpha of Drasil 0.4a to see how the mechanics work out and squash any bugs before we move forward. This server up-time more or lest rests on the shoulders of Sandopan so bug him about it for me if you have the chance xD.
2 comments:
it looks and sounds great...miss ya
OH! And Happy Birthday...I know, you hate that. I Like Pizza!
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